It was funny) I played with a smile on my face from start to finish
The idea of turning bullets that miss into enemies is very funny
I also like health gift boxes
The rooms lacked some collectibles, but overall the game ends quickly enough and it doesn’t get boring.
Honestly, I would play a full-fledged New Year's Isaac like this game if it existed)
Please tell me how you did the pixel rendering! As far as I understand, the characters are drawn with raster graphics, but they rotate while maintaining the pixel structure... how?!))))
By collectibles I mean coins, hearts. power-ups - whatever you pick up and feel better and stronger. It was always a satisfying feeling in "The Binding of Isaac" game when you pick up items and you shooting pattern changes or something like that. I understand that this is small project but if you want to make a bigger one - items is a must have thing :)
Maybe you din't notice but the graphics maintain pixel-grid structure (when an object rotates, its lines become pixelated and these pixels do not rotate, but simply rearrange themselves according to the position of the line, creating the illusion that you were drawing frame by frame in pixel art, but its just rendering magic going on)
Oh but there are items ! 9 of them to be exact xD (on the Christmas trees) (So yeah I agree completely) For hearts I should maybe make the gift ennemy more clear (the one with the red gift, if you kill him you get health back)
Oh yeah ! I think it is because I used very big images, and scaled them down in godot, so it has a lot of pixels to choose from x)
And thank you for your explanation, and your tips !
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It was funny) I played with a smile on my face from start to finish
The idea of turning bullets that miss into enemies is very funny
I also like health gift boxes
The rooms lacked some collectibles, but overall the game ends quickly enough and it doesn’t get boring.
Honestly, I would play a full-fledged New Year's Isaac like this game if it existed)
Please tell me how you did the pixel rendering! As far as I understand, the characters are drawn with raster graphics, but they rotate while maintaining the pixel structure... how?!))))
And you brought a smile to my face as well x)
Thank you very much !
Collectibles ? Likes coins ?
yes they are drawn with raster graphics, but I don't understand the rest of your sentence xD "rotating while maintaing the pixel structure" ?
Maybe Godot just did the heavy lifting or I did something that I was unaware of
By collectibles I mean coins, hearts. power-ups - whatever you pick up and feel better and stronger. It was always a satisfying feeling in "The Binding of Isaac" game when you pick up items and you shooting pattern changes or something like that.
I understand that this is small project but if you want to make a bigger one - items is a must have thing :)
Maybe you din't notice but the graphics maintain pixel-grid structure (when an object rotates, its lines become pixelated and these pixels do not rotate, but simply rearrange themselves according to the position of the line, creating the illusion that you were drawing frame by frame in pixel art, but its just rendering magic going on)
Oh but there are items ! 9 of them to be exact xD (on the Christmas trees)
(So yeah I agree completely)
For hearts I should maybe make the gift ennemy more clear (the one with the red gift, if you kill him you get health back)
Oh yeah ! I think it is because I used very big images, and scaled them down in godot, so it has a lot of pixels to choose from x)
And thank you for your explanation, and your tips !
DUDE!!!
It turns out I just ran to the boss and killed him, not knowing that there were items.
The items are very cool - cookies that leave crumbs behind, deer antlers that bounce off the walls - very thematic)
I also found a bug... in one of the rooms my screen just went black and I couldn’t do anything about it